Exploratorium_8.1.1
Direct Brain Interfaces
- Direct Brain Monitoring

Annotated Bibliography

Category
  • Visions of the Future
    • PAST Visions of the Future
  • Input
    • using Text
    • using Pointing Devices
    • using eyes
    • using Voice or Sign
    • using Machine Vision
    • using 1D Continuous Controls
    • using 2D to 6D Continuous Controls
    • using Gestures on a Surface (2D)
    • using Gestures in 3-space
    • Unique Combinations of Input Devices
    • Enhancing/Accelerating Input
  • Sensing (by device)
    • Biological
    • Mechanisms for Sensing
    • Environmental
    • Virtual sensors
    • Other
  • Output
    • to Visual sense
    • to Tactile or Pain sense
    • as Language (speech, text, sign-lang)
    • to Auditory sense
    • to Directly Activate/Control user
  • Altering/Enhancing Sensory Input
    • what is Seen
    • Translating Between Senses
  • Direct Brain Interfaces
    • Unique Combinations of DBI types
    • Mechanisms for Direct Brain Interfaces
    • DB Output, to Control or Project
    • DB Input - into Brain
    • Direct Brain Monitoring
  • Virtual & Augmented Reality (xR)
    • Mechanisms for AR/VR/xR
    • Uses of AR/VR/xR
  • Uses of AI
    • to Enhance Input
    • as Assistant (voice, text, etc.)
    • to Enhance/Adapt Output
    • to Enhance Sensing
    • Other uses of AI in interfaces
  • Accessibility + Digital Divide
    • Accessibility & HCI
    • Digital Divide - Digital Affinity
    • Digital Divide - Disability
  • Other
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COPY currently shown bibliography

Machine translation of cortical activity to text with an encoder–decoder framework https://www.nature.com/articles/s41593-020-0608-8

  • Training a recurrent neural network to encode each sentence-length sequence of neural activity into an abstract representation, and then to decode this representation, word by word, into an English sentence.

Poor, G. M., Leventhal, L. M., Kelley, S., Ringenberg, J., & Jaffee, S. D. (2011, October). Thought cubes: exploring the use of an inexpensive brain-computer interface on a mental rotation task. In The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility (pp. 291-292).

https://doi.org/10.1145/2049536.2049612

  • Study of the use of the Emotiv EPOC headset to relay information to a computer without the use of a mouse/keyboard or other physical interaction device.