Exploratorium_8.1.1
Input
- using 2D to 6D Continuous Controls

Annotated Bibliography

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Felzer, T., & Rinderknecht, S. (2011). Using a game controller for text entry to address abilities and disabilities specific to persons with neuromuscular diseases. The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 299–300. https://doi.org/10.1145/2049536.2049616 

  • This study explores using Microsoft object recognition and audio-description for 3D scene understanding. The researchers found that individuals with neuromuscular diseases face difficulties with traditional keyboards. They propose a modified game controller for text entry, which showed similar typing speed but reduced exhaustion in a case study. These findings suggest promising potential for the alternative approach.